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Writer’s glossary

Plain-English definitions of 54 craft terms, from action beat to world-building. Where it helps, each term links to an article that explains it in depth and to stories on this site where you can see it at work.

A

Action beat
A small piece of physical action placed in or around dialogue, used instead of (or alongside) a tag like ‘she said’ to show who is speaking and how they feel.

Read more: Creating Compelling Dialogue

Antagonist
The force that opposes the protagonist. It can be a person, a group, a system, nature, or a part of the protagonist themselves.

Read more: The Art of Character Development

See it in: The Sentient City, The Last Librarian

Archetype
A character type or pattern that recurs across many stories and cultures, such as the mentor, the trickster, or the reluctant hero.

Read more: The Art of Character Development

See it in: The Last Librarian

Atmosphere
The overall feeling a setting gives off, built from sensory detail, pacing and word choice. Closely related to mood.

Read more: Writing Vivid Descriptions, The Importance of Voice and Tone

See it in: Nightshift for the Dead

B

Backstory
Events from before the story begins that shape a character’s present choices. Best revealed in small, well-timed pieces.

Read more: The Art of Character Development

See it in: Quantum Diner

C

Character arc
The inner change a character goes through over a story. Arcs can be positive (growth), negative (a fall) or flat (the character stays true and changes the world around them).

Read more: The Art of Character Development

See it in: The Dreamweavers

Climax
The point of highest tension, where the central conflict comes to a head and the outcome is decided.

Read more: The Shape of a Story

See it in: The Dreamweavers

Confined setting
A story that keeps its characters in one small, closed space, such as a room, a vehicle or a stuck elevator, to raise pressure and force interaction.

Read more: Techniques for World-Building in Fiction

See it in: The Love Lockdown

Conflict
The struggle between what a character wants and what stands in the way. Without conflict there is no story, only events.

Read more: The Shape of a Story, The Art of Character Development

See it in: The Heart’s Algorithm

D

Denouement
The final section after the climax, where loose ends are tied up and the new normal is shown. Also called the resolution.

Read more: The Shape of a Story

See it in: The Sentient City

Dialogue
Characters’ spoken words. Good dialogue does more than share information: it reveals character, builds tension and moves the plot.

Read more: Creating Compelling Dialogue

See it in: The Heart’s Algorithm

Dialogue tag
The words that attribute speech, such as ‘she said’ or ‘he asked.’ Plain tags are usually best because readers barely notice them.

Read more: Creating Compelling Dialogue

E

Ensemble cast
A story with several characters of roughly equal importance instead of one clear lead.

Read more: The Art of Character Development

See it in: The Love Lockdown

Epistolary
Told through documents such as letters, diary entries, emails or messages, rather than (or alongside) ordinary narration.

Read more: The Importance of Voice and Tone

See it in: The Time Traveler’s Pen Pal

Exposition
Background information the reader needs, such as setting, history or relationships. Usually best woven in gradually rather than delivered all at once.

Read more: The Shape of a Story, Techniques for World-Building in Fiction

F

First person
Narration from inside the story using ‘I.’ It offers intimacy and a strong voice but limits the reader to what the narrator knows.

Read more: The Importance of Voice and Tone

Flashback
A scene that jumps back in time to show something that happened before the main story.

Read more: The Shape of a Story

See it in: The Memory Matchmaker

Foreshadowing
Hints planted early that prepare the reader for what comes later, so the ending feels surprising and inevitable at once.

Read more: The Shape of a Story

See it in: Nightshift for the Dead, The Last Copy, Just Out of Sight

G

Genre
A category of story defined by shared conventions and reader expectations, such as horror, romance or science fiction.

Read more: The Importance of Voice and Tone

Ghost, wound and lie
A way of building backstory: the ghost is a painful past event, the wound is the damage it left, and the lie is the false belief the character now lives by.

Read more: The Art of Character Development

See it in: The Dreamweavers

I

Imagery
Language that appeals to the senses to create pictures in the reader’s mind.

Read more: Writing Vivid Descriptions

See it in: Echo of the Ancients

In medias res
Latin for ‘in the middle of things.’ Opening a story mid-action rather than with background.

Read more: The Shape of a Story

See it in: The Love Lockdown

Inciting incident
The event that disrupts the character’s normal life and sets the story in motion.

Read more: The Shape of a Story

See it in: The Memory Matchmaker

Info dump
A large block of background information delivered all at once, which stalls the story. The usual cure is to reveal details only when the story needs them.

Read more: Techniques for World-Building in Fiction

Irony
A gap between what is expected and what happens, or between what is said and what is meant.

Read more: The Importance of Voice and Tone

See it in: Borrowed Shadows

M

Magical realism
Fiction where impossible things happen in an otherwise realistic world and are treated as ordinary by the characters.

Read more: Techniques for World-Building in Fiction

See it in: Quantum Diner

Metaphor
A comparison that says one thing is another (‘the house exhaled’) to reveal something new about it.

Read more: Writing Vivid Descriptions

See it in: The Dreamweavers

Mood
The emotional atmosphere the reader feels, such as dread, warmth or longing. Tone is the writer’s attitude; mood is the reader’s experience.

Read more: The Importance of Voice and Tone, Writing Vivid Descriptions

See it in: Borrowed Shadows

Motif
An image, phrase or idea that repeats through a story and gathers meaning each time it appears.

Read more: Writing Vivid Descriptions

See it in: The Sentient City, The Unfinished Yawn

O

Open ending
An ending that leaves the final outcome to the reader’s imagination instead of spelling it out.

Read more: The Shape of a Story

See it in: The Time Traveler’s Pen Pal, The Room Between Blinks

P

Pacing
The speed at which a story moves. Short sentences and scenes speed it up; description and reflection slow it down.

Read more: The Shape of a Story

See it in: Echo of the Ancients, The Room Between Blinks

Point of view
Whose eyes the story is told through, and how much they know: first person, close third person, or omniscient.

Read more: The Importance of Voice and Tone

See it in: The Sentient City

Premise
The core ‘what if’ idea a story is built on. For example: what if a photocopier printed pages from your future?

Read more: The Shape of a Story

See it in: The Last Copy

Protagonist
The main character, whose wants and choices drive the story.

Read more: The Art of Character Development

R

Red herring
A misleading clue that points the reader toward a false conclusion.

Read more: The Shape of a Story

Rising action
The series of complications that build tension between the inciting incident and the climax.

Read more: The Shape of a Story

See it in: The Memory Market

S

Scene break
A visible gap (often a blank line or ornament) that marks a jump in time, place or point of view.

Read more: The Shape of a Story

Sensory detail
Specific details of sight, sound, smell, taste and touch that make a scene feel real.

Read more: Writing Vivid Descriptions

See it in: Quantum Diner, The Sound of Silence

Setting
Where and when a story takes place, including its physical place, culture and history.

Read more: Techniques for World-Building in Fiction, Writing Vivid Descriptions

See it in: Borrowed Shadows

Show, don't tell
Letting readers experience emotions and facts through action, detail and dialogue rather than stating them outright.

Read more: Writing Vivid Descriptions

See it in: Just Out of Sight

Stakes
What a character stands to win or lose. Rising stakes keep readers turning pages.

Read more: The Shape of a Story, The Art of Character Development

See it in: Echo of the Ancients, The Memory Market

Story within a story
A narrative embedded inside the main one, such as a letter, a legend or pages from a mysterious machine.

Read more: The Shape of a Story

See it in: The Last Copy

Subtext
What characters mean but don’t say. The real conversation happening underneath the words.

Read more: Creating Compelling Dialogue

See it in: The Language of Flowers

Symbolism
Using an object, color or image to stand for a larger idea.

Read more: Writing Vivid Descriptions

See it in: The Dreamweavers, The Language of Flowers, The Sound of Silence

T

Theme
The underlying idea or question a story explores, such as grief, freedom or what makes us human.

Read more: The Shape of a Story

See it in: The Last Librarian

Third person
Narration using ‘he,’ ‘she’ or ‘they.’ Close third stays near one character’s thoughts; omniscient can see into everyone’s.

Read more: The Importance of Voice and Tone

Three-act structure
A common way of shaping a story: setup, confrontation and resolution.

Read more: The Shape of a Story

Tone
The writer’s or narrator’s attitude toward the subject, such as wry, tender, clinical or ominous.

Read more: The Importance of Voice and Tone

Trope
A familiar storytelling pattern readers recognize, such as enemies-to-lovers or the haunted house. Not a flaw in itself; what matters is how it’s used.

Read more: The Importance of Voice and Tone

See it in: The Heart’s Algorithm

Twist ending
An ending that overturns what the reader expected while still making sense in hindsight.

Read more: The Shape of a Story

See it in: Borrowed Shadows, The Unfinished Yawn

U

Unreliable narrator
A narrator whose account the reader can’t fully trust, through deception, madness or simple misunderstanding.

Read more: The Importance of Voice and Tone

V

Voice
The distinctive personality of the writing, built from word choice, rhythm, syntax and point of view. It’s what makes a passage sound like one particular writer.

Read more: The Importance of Voice and Tone

W

Want and need
What a character consciously pursues (the want) versus what they truly require to grow (the need). Stories often turn on the gap between them.

Read more: The Art of Character Development

See it in: The Memory Matchmaker

World-building
Constructing the setting, rules, history and culture of a story’s world, whether invented or real.

Read more: Techniques for World-Building in Fiction

See it in: The Memory Market, The Memory Matchmaker